Wow: 3D operating system, Open Croquet

We're getting a demo of Croquet from Julian Lombardi and David Smith of Open Croquet, which is a 3D world. Something like Second Life, but runs P2P.

We have just seen a new world.

Open CroquetYou have just witnessed one of the first public demos of a 3D hyperlink in the system. You can walk from world-to-world. You can collaborate with people in new ways.

Another demo? A 3D spreadsheet that can let you work in 3D space together on numbers with other people.

This is rough, early-adopterish, but once you see this you realize a new kind of computing experience is coming.

See that chess set in the image above? You can move around it. You can spin it. You can zoom toward it. And, if you touch it you are playing chess. All running P2P. No centralized servers needed. It's remarkable. They showed how you could just "step into" a new virtual world. Just move toward something that looks like a window and you "dive into" that Window and are instantly in a new world. In that new world there would be new people, new things to see.

Sometimes I pinch myself at what I get to be among the first human beings to experience.

Wow. I wish I had my video camera. I'm not even doing this thing justice. There's a few more images on my Flickr Feed, including demos of a video link.

This is funded by Alan Kay, by the way. Should tell you something about the vision behind this. The company is Qwaq.

98 thoughts on “Wow: 3D operating system, Open Croquet

  1. This is an excellent piece of work. Amazing graphics performance. We have a commercial 3D visual collaboration solution called VCollab whose technology overview is available at the following link.

    http://www.vcollab.com/ceoperspective.html

    We need more thinking on how to use Croquet for industrial applications. We would definitely explore ways of using Croquet to help our customers in design collaboration.

  2. This is an excellent piece of work. Amazing graphics performance. We have a commercial 3D visual collaboration solution called VCollab whose technology overview is available at the following link.

    http://www.vcollab.com/ceoperspective.html

    We need more thinking on how to use Croquet for industrial applications. We would definitely explore ways of using Croquet to help our customers in design collaboration.

  3. This is an excellent piece of work. Amazing graphics performance. We have a commercial 3D visual collaboration solution called VCollab whose technology overview is available at the following link.

    http://www.vcollab.com/ceoperspective.html

    We need more thinking on how to use Croquet for industrial applications. We would definitely explore ways of using Croquet to help our customers in design collaboration.

  4. For the people asking about how a 3d operating system will help them in business tasks.

    Ease of use and comfort. It’s a visual representation of an environment we already know. You move, you see, you touch, you do. We as humans were not meant to sit in front of a computer screen for 8-10 hours at a time. It creates an anxiety that hinders efficiency. If you can create a visual setting that eliminates that anxiety, the potential workload of your employees can be increased without adding stress.

  5. For the people asking about how a 3d operating system will help them in business tasks.

    Ease of use and comfort. It’s a visual representation of an environment we already know. You move, you see, you touch, you do. We as humans were not meant to sit in front of a computer screen for 8-10 hours at a time. It creates an anxiety that hinders efficiency. If you can create a visual setting that eliminates that anxiety, the potential workload of your employees can be increased without adding stress.

  6. For the people asking about how a 3d operating system will help them in business tasks.

    Ease of use and comfort. It’s a visual representation of an environment we already know. You move, you see, you touch, you do. We as humans were not meant to sit in front of a computer screen for 8-10 hours at a time. It creates an anxiety that hinders efficiency. If you can create a visual setting that eliminates that anxiety, the potential workload of your employees can be increased without adding stress.

  7. I think that this kind of protocol subsit more than secondLife… if we thing on the futurem this is the future!… but the state of xperiment today is imposible to think on market or game uses of this tecnologie…

    good work!

  8. I think that this kind of protocol subsit more than secondLife… if we thing on the futurem this is the future!… but the state of xperiment today is imposible to think on market or game uses of this tecnologie…

    good work!

  9. I think that this kind of protocol subsit more than secondLife… if we thing on the futurem this is the future!… but the state of xperiment today is imposible to think on market or game uses of this tecnologie…

    good work!

  10. I remember beeing a young kid dreaming that someday all the cool stuff I watched in movies would be available. Amongs it virtual worlds, where you could live another life, just like you wanted it. We have that now. We even have a virtual economy, creating value from something that physically isn’t there. We are gods, creating entire new worlds.

    But what’s been missing from those virtual worlds if the ability to affect reality. Sure you might make real friends and real money of them but it stops there.

    Maybe The Croquet Project is the beginning of virtual worlds that acctually let’s us play around with reality. WOW! I’ll be following the evolution with excitment!

    André Hedetoft
    Movie-geek
    Blogging about geek porn over at
    http://www.andrehedetoft.com/geekporn

  11. I remember beeing a young kid dreaming that someday all the cool stuff I watched in movies would be available. Amongs it virtual worlds, where you could live another life, just like you wanted it. We have that now. We even have a virtual economy, creating value from something that physically isn’t there. We are gods, creating entire new worlds.

    But what’s been missing from those virtual worlds if the ability to affect reality. Sure you might make real friends and real money of them but it stops there.

    Maybe The Croquet Project is the beginning of virtual worlds that acctually let’s us play around with reality. WOW! I’ll be following the evolution with excitment!

    André Hedetoft
    Movie-geek
    Blogging about geek porn over at
    http://www.andrehedetoft.com/geekporn

  12. I remember beeing a young kid dreaming that someday all the cool stuff I watched in movies would be available. Amongs it virtual worlds, where you could live another life, just like you wanted it. We have that now. We even have a virtual economy, creating value from something that physically isn’t there. We are gods, creating entire new worlds.

    But what’s been missing from those virtual worlds if the ability to affect reality. Sure you might make real friends and real money of them but it stops there.

    Maybe The Croquet Project is the beginning of virtual worlds that acctually let’s us play around with reality. WOW! I’ll be following the evolution with excitment!

    André Hedetoft
    Movie-geek
    Blogging about geek porn over at
    http://www.andrehedetoft.com/geekporn

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  14. btw- I just hit the homepage of this blog site and read the current blog report. very sorry about your mother. My best thoughts and wishes are with you and your family.

    -larryr

  15. btw- I just hit the homepage of this blog site and read the current blog report. very sorry about your mother. My best thoughts and wishes are with you and your family.

    -larryr

  16. btw- I just hit the homepage of this blog site and read the current blog report. very sorry about your mother. My best thoughts and wishes are with you and your family.

    -larryr

  17. “first public 3d hyperlink”.

    well that was probably done in 1994, so come on; google before you blog people. Or at least look at MS own past activities both in house and public.

    And BTW the first time a “baby” croquet demo was shown publically that i know of, was by Dave, on panel with me, at Macworld Boston 94 (i think..maybe 1993) when it was a sibling of Virtus Walkthrough.An amazing piece of software from the early 90s that offered many VR like realtime for professional design projects, and self running online net applications. Though not as pretty as directx9 rendering today;) The demo that day sounds indentical to your description,links and spreadsheet page and all:)

    For those not invited to see the croquet demo at the “future roadmap” drop by the very public, two years and running http://www.the x3dxperience.com a showcase site for open standards ISO ratified web3d today. and yesterday:) lots of full screen 3d/linked and soon offering MU.- which is also old news in open standards web3d. http://www.Starbasec3.com – 1996 with the AOL- Aslyum launch. Avatars/3d economy/thousands of users etc…. Cybertown-1996 A million users, just no desire to make money as a biz.;) but certainly having as many “fans-users” as Lindens PR has bought them;) maybe more:)

    BTW- in 1996 while in NY, I hosted “Places, not Pages” a rountable forum at SGI. Open/public and “full” of the actual pioneers of web3d technologies. Augmented reality was there presented by NYUs earliest guru and class:), as well as Ester’s 3d guy at the time, Jerry M….:)
    theres alot of good history here folks, and experienced players with more than a decade doing this type of disipline.
    A “current” CNET story is
    nice, but be carefull your’e not just yapping among yourselves in “momentary” PR mode:), you never know whos watching the web. Sorry if this post seems to broad a group of comments
    for just this forums post
    , but Ive been linking to the blogs of this group, and reading all the comments, and thought at least one reply (other than len bullards correct truths/history lessons at cnet) was needed.

    Ive created projects and properties for over a decade using every “web3d” technology offered. Ive created and ran two web3d developer SIGs, NYVRMLSIG,1995-97 and SFWEB3D,2001-2004. Both spoke to hundreds of designers/developers etc. All web3d oriented, so I have a little experience here.

    I really suggest any of you interested in web3d as a future “career” path use Google and search out the past, before you “blog” yourselves into looking silly in the present.;)

    best.
    larry r.
    cube3

  18. “first public 3d hyperlink”.

    well that was probably done in 1994, so come on; google before you blog people. Or at least look at MS own past activities both in house and public.

    And BTW the first time a “baby” croquet demo was shown publically that i know of, was by Dave, on panel with me, at Macworld Boston 94 (i think..maybe 1993) when it was a sibling of Virtus Walkthrough.An amazing piece of software from the early 90s that offered many VR like realtime for professional design projects, and self running online net applications. Though not as pretty as directx9 rendering today;) The demo that day sounds indentical to your description,links and spreadsheet page and all:)

    For those not invited to see the croquet demo at the “future roadmap” drop by the very public, two years and running http://www.the x3dxperience.com a showcase site for open standards ISO ratified web3d today. and yesterday:) lots of full screen 3d/linked and soon offering MU.- which is also old news in open standards web3d. http://www.Starbasec3.com – 1996 with the AOL- Aslyum launch. Avatars/3d economy/thousands of users etc…. Cybertown-1996 A million users, just no desire to make money as a biz.;) but certainly having as many “fans-users” as Lindens PR has bought them;) maybe more:)

    BTW- in 1996 while in NY, I hosted “Places, not Pages” a rountable forum at SGI. Open/public and “full” of the actual pioneers of web3d technologies. Augmented reality was there presented by NYUs earliest guru and class:), as well as Ester’s 3d guy at the time, Jerry M….:)
    theres alot of good history here folks, and experienced players with more than a decade doing this type of disipline.
    A “current” CNET story is
    nice, but be carefull your’e not just yapping among yourselves in “momentary” PR mode:), you never know whos watching the web. Sorry if this post seems to broad a group of comments
    for just this forums post
    , but Ive been linking to the blogs of this group, and reading all the comments, and thought at least one reply (other than len bullards correct truths/history lessons at cnet) was needed.

    Ive created projects and properties for over a decade using every “web3d” technology offered. Ive created and ran two web3d developer SIGs, NYVRMLSIG,1995-97 and SFWEB3D,2001-2004. Both spoke to hundreds of designers/developers etc. All web3d oriented, so I have a little experience here.

    I really suggest any of you interested in web3d as a future “career” path use Google and search out the past, before you “blog” yourselves into looking silly in the present.;)

    best.
    larry r.
    cube3

  19. “first public 3d hyperlink”.

    well that was probably done in 1994, so come on; google before you blog people. Or at least look at MS own past activities both in house and public.

    And BTW the first time a “baby” croquet demo was shown publically that i know of, was by Dave, on panel with me, at Macworld Boston 94 (i think..maybe 1993) when it was a sibling of Virtus Walkthrough.An amazing piece of software from the early 90s that offered many VR like realtime for professional design projects, and self running online net applications. Though not as pretty as directx9 rendering today;) The demo that day sounds indentical to your description,links and spreadsheet page and all:)

    For those not invited to see the croquet demo at the “future roadmap” drop by the very public, two years and running http://www.the x3dxperience.com a showcase site for open standards ISO ratified web3d today. and yesterday:) lots of full screen 3d/linked and soon offering MU.- which is also old news in open standards web3d. http://www.Starbasec3.com – 1996 with the AOL- Aslyum launch. Avatars/3d economy/thousands of users etc…. Cybertown-1996 A million users, just no desire to make money as a biz.;) but certainly having as many “fans-users” as Lindens PR has bought them;) maybe more:)

    BTW- in 1996 while in NY, I hosted “Places, not Pages” a rountable forum at SGI. Open/public and “full” of the actual pioneers of web3d technologies. Augmented reality was there presented by NYUs earliest guru and class:), as well as Ester’s 3d guy at the time, Jerry M….:)
    theres alot of good history here folks, and experienced players with more than a decade doing this type of disipline.
    A “current” CNET story is
    nice, but be carefull your’e not just yapping among yourselves in “momentary” PR mode:), you never know whos watching the web. Sorry if this post seems to broad a group of comments
    for just this forums post
    , but Ive been linking to the blogs of this group, and reading all the comments, and thought at least one reply (other than len bullards correct truths/history lessons at cnet) was needed.

    Ive created projects and properties for over a decade using every “web3d” technology offered. Ive created and ran two web3d developer SIGs, NYVRMLSIG,1995-97 and SFWEB3D,2001-2004. Both spoke to hundreds of designers/developers etc. All web3d oriented, so I have a little experience here.

    I really suggest any of you interested in web3d as a future “career” path use Google and search out the past, before you “blog” yourselves into looking silly in the present.;)

    best.
    larry r.
    cube3

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  21. Pingback: Metaverse Sessions
  22. Remember, 3D allows one to infinitely scale perspective without gigantic, nested trees or going from page to page to page to page … to page … to page … t o p a g e … t o …

  23. Remember, 3D allows one to infinitely scale perspective without gigantic, nested trees or going from page to page to page to page … to page … to page … t o p a g e … t o …

  24. Remember, 3D allows one to infinitely scale perspective without gigantic, nested trees or going from page to page to page to page … to page … to page … t o p a g e … t o …

  25. The real technical advantage of Croquet is that it is late bound with messaging to connect everything together … both globally around the internet and between the smallest two instances (with nearly the same technique used at every level in between). Code changes can happen in one world while it is running without restart, then globally replicated without complicated expert distribution processes to other users.

    It’s dynamic, reprogrammable objects all the way down to the VM & OpenGL calls … and even the VM is reprogrammable and can be run as a simulation in the environment. The simulated VM can be exported and compiled if you really wanted to.

    For the user experience, 2nd Life suggests what creativity can be unleashed in collaborative creative environments.

    As businesses focus on improving processes, 3D is a good way of simulate, represent, store, share, and present the cause and effect of changes and improvement to processes – especially when driven by live data generated by the business systems themselves. Not everyone is visual learner/worker but Croquet integrates all four media types (text, auditory, 2D graphics, 3D worlds) in one smooth, deeply integrated, programming/UI environment. Croquet lets people of different learning & memory types and styles to collaborate & create together on a single platform. They work in faster dynamic memory, not in static files. (How many files stay on your hard drive that you know nothing about?)

    Would someone playing World of Warcraft want to switch to sharing text files and spreadsheets of their worlds to control their worlds just because graphics are “not needed for efficiency”? Someone in a simulation can often process more dynamic, real-time, risk assessment, critical information, & decision support information than with just documents and spreadsheets alone.

    Should the military replace all their simulations with spreadsheets because that’s the more efficient way to go? ;-)

  26. The real technical advantage of Croquet is that it is late bound with messaging to connect everything together … both globally around the internet and between the smallest two instances (with nearly the same technique used at every level in between). Code changes can happen in one world while it is running without restart, then globally replicated without complicated expert distribution processes to other users.

    It’s dynamic, reprogrammable objects all the way down to the VM & OpenGL calls … and even the VM is reprogrammable and can be run as a simulation in the environment. The simulated VM can be exported and compiled if you really wanted to.

    For the user experience, 2nd Life suggests what creativity can be unleashed in collaborative creative environments.

    As businesses focus on improving processes, 3D is a good way of simulate, represent, store, share, and present the cause and effect of changes and improvement to processes – especially when driven by live data generated by the business systems themselves. Not everyone is visual learner/worker but Croquet integrates all four media types (text, auditory, 2D graphics, 3D worlds) in one smooth, deeply integrated, programming/UI environment. Croquet lets people of different learning & memory types and styles to collaborate & create together on a single platform. They work in faster dynamic memory, not in static files. (How many files stay on your hard drive that you know nothing about?)

    Would someone playing World of Warcraft want to switch to sharing text files and spreadsheets of their worlds to control their worlds just because graphics are “not needed for efficiency”? Someone in a simulation can often process more dynamic, real-time, risk assessment, critical information, & decision support information than with just documents and spreadsheets alone.

    Should the military replace all their simulations with spreadsheets because that’s the more efficient way to go? ;-)

  27. The real technical advantage of Croquet is that it is late bound with messaging to connect everything together … both globally around the internet and between the smallest two instances (with nearly the same technique used at every level in between). Code changes can happen in one world while it is running without restart, then globally replicated without complicated expert distribution processes to other users.

    It’s dynamic, reprogrammable objects all the way down to the VM & OpenGL calls … and even the VM is reprogrammable and can be run as a simulation in the environment. The simulated VM can be exported and compiled if you really wanted to.

    For the user experience, 2nd Life suggests what creativity can be unleashed in collaborative creative environments.

    As businesses focus on improving processes, 3D is a good way of simulate, represent, store, share, and present the cause and effect of changes and improvement to processes – especially when driven by live data generated by the business systems themselves. Not everyone is visual learner/worker but Croquet integrates all four media types (text, auditory, 2D graphics, 3D worlds) in one smooth, deeply integrated, programming/UI environment. Croquet lets people of different learning & memory types and styles to collaborate & create together on a single platform. They work in faster dynamic memory, not in static files. (How many files stay on your hard drive that you know nothing about?)

    Would someone playing World of Warcraft want to switch to sharing text files and spreadsheets of their worlds to control their worlds just because graphics are “not needed for efficiency”? Someone in a simulation can often process more dynamic, real-time, risk assessment, critical information, & decision support information than with just documents and spreadsheets alone.

    Should the military replace all their simulations with spreadsheets because that’s the more efficient way to go? ;-)

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