Ahh, the people asking “Are Furries Doomed?” about Second Life trying to get rid of the nasties are looking at the wrong thing.
We learned what is wrong with Second Life back last year at Gnomedex when my son was yelled at by a Linden Labs’ employee because kids aren’t allowed to interact with adults on Second Life.
THAT is what’s wrong with Second Life, and continues to be. I haven’t been back since.
Fix that problem, Linden Labs, and all the rest of this gets cleaned up too.
How would you fix this problem?
Well, we have red light districts in the real world, don’t we? Does anyone worry about how children can be brought up in such a world? Maybe some of the most fanatical religious folks do, but normal rational human beings don’t mind that at all. We just stay out of the red light districts if that kind of behavior doesn’t match what makes us happy.
But in Second Life my son continues to be locked out of my world. Why?
Why do we have such stupid architectures when the real world shows us the way out of these kinds of problems already?
I’d love to sit down with Linden Labs for a video interview. I’m pretty open this week. You know where to find me.
It’s interesting. Since my son got yelled at, he’s spent hundreds of hours in World of Warcraft, which is a more beautiful world and where me and him can play together, if we like. Of course there’s no nasties in that world. Now, if you want “nasties” then you gotta put them in a walled off part of the world.
It really pisses me off that software folks don’t learn from the real world and don’t invest the time and energy it takes to let kids and adults play together, even if they are in the same family.
Think this doesn’t matter? Well, I’ve talked with various companies and they are scared of getting into Second Life because of brand protection issues. When CNET had a bunch of penises thrown at it every marketer had a heart attack. THAT happened BECAUSE Second Life’s architecture sucks. The fact that they won’t let kids into the world I’m a part of was just a separate demonstration of that.
Even after Linden Labs solves that problem there’s another one to solve before companies can really get into Second Life: each island can only support about 100 people. So, that’s two places where the architecture in Second Life sucks. When will Linden Labs fix both of these issues? Will it be another year? Why wasn’t this issue fixed in the last year?