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	<title>Comments on: Is this the time that 3D sticks?</title>
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		<title>By: bestcbstore</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-117536</link>
		<dc:creator>bestcbstore</dc:creator>
		<pubDate>Sun, 09 Aug 2009 15:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-117536</guid>
		<description>Turn 2D into 3D &lt;a href=&quot;http://www.bestcbstore.com/computing&amp;internet/graphics/my%20instant%20cover-create%20your%20own%20professional%20e%20cover%20in%20a%20flash.html&quot; rel=&quot;nofollow&quot;&gt;E-Covers&lt;/a&gt; instantly with our professional Photoshop Action Scripts. No experience needed.</description>
		<content:encoded><![CDATA[<p>Turn 2D into 3D <a href="http://www.bestcbstore.com/computing&#038;internet/graphics/my%20instant%20cover-create%20your%20own%20professional%20e%20cover%20in%20a%20flash.html" rel="nofollow">E-Covers</a> instantly with our professional Photoshop Action Scripts. No experience needed.</p>
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		<title>By: RevDev</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-103077</link>
		<dc:creator>RevDev</dc:creator>
		<pubDate>Wed, 06 Aug 2008 16:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-103077</guid>
		<description>An engine this post didn&#039;t mention is Unity3D (http://unity3d.com).  After doing a lot of work with Adobe Director (horrible) trying to find a good way to create 3D content and games for the browser, I was turned on to Unity.

This is the one to watch people.  It&#039;s a Mac only development environment right now (but that is soon to change) and games and 3D content can be published to any platform (Windows, OSX, iPhone, Wii, browser).  I&#039;ve been working with it for several months now and have found few downfalls.  Amazing workflow, incredibly simple interface, and you don&#039;t have to be a game programmer to put together some amazing things.  If you know JavaScript, you&#039;re good to go.  And if you want to get more advanced you can throw in some C# (uses Mono) and Boo (Python), or even develop plugins using C++.  To top it off it has an incredible shader pipeline that allows you to create pretty much any shader you can imagine.  And the compression of the published files is incredible.  A prototype I created in Director was 15mb when it was published and sloooow.  I recreated the same prototype with Unity and the published file was only 2mb and the quality was way better than Director!

Some people may disagree, but I think that the web browser is the next big gaming platform.  And in my opinion, Unity is THE best solution out there right now.  If you&#039;re wanting to play around with 3D in the browser, then do yourself a favor and check it out.</description>
		<content:encoded><![CDATA[<p>An engine this post didn&#8217;t mention is Unity3D (<a href="http://unity3d.com" rel="nofollow">http://unity3d.com</a>).  After doing a lot of work with Adobe Director (horrible) trying to find a good way to create 3D content and games for the browser, I was turned on to Unity.</p>
<p>This is the one to watch people.  It&#8217;s a Mac only development environment right now (but that is soon to change) and games and 3D content can be published to any platform (Windows, OSX, iPhone, Wii, browser).  I&#8217;ve been working with it for several months now and have found few downfalls.  Amazing workflow, incredibly simple interface, and you don&#8217;t have to be a game programmer to put together some amazing things.  If you know JavaScript, you&#8217;re good to go.  And if you want to get more advanced you can throw in some C# (uses Mono) and Boo (Python), or even develop plugins using C++.  To top it off it has an incredible shader pipeline that allows you to create pretty much any shader you can imagine.  And the compression of the published files is incredible.  A prototype I created in Director was 15mb when it was published and sloooow.  I recreated the same prototype with Unity and the published file was only 2mb and the quality was way better than Director!</p>
<p>Some people may disagree, but I think that the web browser is the next big gaming platform.  And in my opinion, Unity is THE best solution out there right now.  If you&#8217;re wanting to play around with 3D in the browser, then do yourself a favor and check it out.</p>
]]></content:encoded>
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	<item>
		<title>By: RevDev</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-229033</link>
		<dc:creator>RevDev</dc:creator>
		<pubDate>Wed, 06 Aug 2008 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-229033</guid>
		<description>An engine this post didn&#039;t mention is Unity3D (http://unity3d.com).  After doing a lot of work with Adobe Director (horrible) trying to find a good way to create 3D content and games for the browser, I was turned on to Unity.

This is the one to watch people.  It&#039;s a Mac only development environment right now (but that is soon to change) and games and 3D content can be published to any platform (Windows, OSX, iPhone, Wii, browser).  I&#039;ve been working with it for several months now and have found few downfalls.  Amazing workflow, incredibly simple interface, and you don&#039;t have to be a game programmer to put together some amazing things.  If you know JavaScript, you&#039;re good to go.  And if you want to get more advanced you can throw in some C# (uses Mono) and Boo (Python), or even develop plugins using C++.  To top it off it has an incredible shader pipeline that allows you to create pretty much any shader you can imagine.  And the compression of the published files is incredible.  A prototype I created in Director was 15mb when it was published and sloooow.  I recreated the same prototype with Unity and the published file was only 2mb and the quality was way better than Director!

Some people may disagree, but I think that the web browser is the next big gaming platform.  And in my opinion, Unity is THE best solution out there right now.  If you&#039;re wanting to play around with 3D in the browser, then do yourself a favor and check it out.</description>
		<content:encoded><![CDATA[<p>An engine this post didn&#8217;t mention is Unity3D (<a href="http://unity3d.com" rel="nofollow">http://unity3d.com</a>).  After doing a lot of work with Adobe Director (horrible) trying to find a good way to create 3D content and games for the browser, I was turned on to Unity.</p>
<p>This is the one to watch people.  It&#8217;s a Mac only development environment right now (but that is soon to change) and games and 3D content can be published to any platform (Windows, OSX, iPhone, Wii, browser).  I&#8217;ve been working with it for several months now and have found few downfalls.  Amazing workflow, incredibly simple interface, and you don&#8217;t have to be a game programmer to put together some amazing things.  If you know JavaScript, you&#8217;re good to go.  And if you want to get more advanced you can throw in some C# (uses Mono) and Boo (Python), or even develop plugins using C++.  To top it off it has an incredible shader pipeline that allows you to create pretty much any shader you can imagine.  And the compression of the published files is incredible.  A prototype I created in Director was 15mb when it was published and sloooow.  I recreated the same prototype with Unity and the published file was only 2mb and the quality was way better than Director!</p>
<p>Some people may disagree, but I think that the web browser is the next big gaming platform.  And in my opinion, Unity is THE best solution out there right now.  If you&#8217;re wanting to play around with 3D in the browser, then do yourself a favor and check it out.</p>
]]></content:encoded>
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	<item>
		<title>By: Nikki</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-103076</link>
		<dc:creator>Nikki</dc:creator>
		<pubDate>Sat, 12 Jul 2008 18:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-103076</guid>
		<description>Jamie: Macs have a lot more market share for consumer computers than that.
How much please... Figures numbers to say macs are relevant to the greater majority

And, anyway, all you have to do is attend a few conferences to see how Mac-heavy the early adopter/influencer crowds are.

and early adopters are not always the final say. their numbers aren&#039;t indicative of the populous as a whole. They are a small slice as is the late adopters.

They are the ones who decide whether something else is “hot” or “interesting.” If these crowds don’t tell the less tech passionate, they won’t hear about it. Hence, fail.

A small slice of the pie decides for the rest of the pie..interesting analogy but if that had been the case beta would of been the vcr of choice. HD-DVD would be the choice over blu-ray. The case of lcd vs plasma is still being played out. There are lots of things that early adopters have used that come mainstream, but you are making it as everything that early adopters users use are made into mainstream and everyone has to conform or buy into it. Just wont happen that way.

The mac audience has always been a niche audience. Always has. Always will. I owned a Imac G3 and G4 and my first thought of these were &quot;cute&quot;  I am a a FPS and virtual world gamer. SL has a large learning curve and for right now because of the way SL&#039;s infrastructure is and the current technology is the way it is. The current limit on a private island is 100 and while that wont work for larger companies. I dont see anything of compable  program on the horizon anytime soon.

Sure there are plenty of immersive 3d type chat and private messenger programs out and ones that will embed into you web viewer. this is all in its infancy, but to call Virtual worlds irrelevant is not the case. Yes for now its a niche because of the learning curve and limits placed on it by the technology out right now. Give it time and better technology and it will be better, everything grows slowly in this upcoming area. But to say one is better than the other is not correct.  Since each program type of 3D serves a slightly different purpose.</description>
		<content:encoded><![CDATA[<p>Jamie: Macs have a lot more market share for consumer computers than that.<br />
How much please&#8230; Figures numbers to say macs are relevant to the greater majority</p>
<p>And, anyway, all you have to do is attend a few conferences to see how Mac-heavy the early adopter/influencer crowds are.</p>
<p>and early adopters are not always the final say. their numbers aren&#8217;t indicative of the populous as a whole. They are a small slice as is the late adopters.</p>
<p>They are the ones who decide whether something else is “hot” or “interesting.” If these crowds don’t tell the less tech passionate, they won’t hear about it. Hence, fail.</p>
<p>A small slice of the pie decides for the rest of the pie..interesting analogy but if that had been the case beta would of been the vcr of choice. HD-DVD would be the choice over blu-ray. The case of lcd vs plasma is still being played out. There are lots of things that early adopters have used that come mainstream, but you are making it as everything that early adopters users use are made into mainstream and everyone has to conform or buy into it. Just wont happen that way.</p>
<p>The mac audience has always been a niche audience. Always has. Always will. I owned a Imac G3 and G4 and my first thought of these were &#8220;cute&#8221;  I am a a FPS and virtual world gamer. SL has a large learning curve and for right now because of the way SL&#8217;s infrastructure is and the current technology is the way it is. The current limit on a private island is 100 and while that wont work for larger companies. I dont see anything of compable  program on the horizon anytime soon.</p>
<p>Sure there are plenty of immersive 3d type chat and private messenger programs out and ones that will embed into you web viewer. this is all in its infancy, but to call Virtual worlds irrelevant is not the case. Yes for now its a niche because of the learning curve and limits placed on it by the technology out right now. Give it time and better technology and it will be better, everything grows slowly in this upcoming area. But to say one is better than the other is not correct.  Since each program type of 3D serves a slightly different purpose.</p>
]]></content:encoded>
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	<item>
		<title>By: Nikki</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-229032</link>
		<dc:creator>Nikki</dc:creator>
		<pubDate>Sat, 12 Jul 2008 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-229032</guid>
		<description>Jamie: Macs have a lot more market share for consumer computers than that.
How much please... Figures numbers to say macs are relevant to the greater majority

And, anyway, all you have to do is attend a few conferences to see how Mac-heavy the early adopter/influencer crowds are.

and early adopters are not always the final say. their numbers aren&#039;t indicative of the populous as a whole. They are a small slice as is the late adopters.

They are the ones who decide whether something else is “hot” or “interesting.” If these crowds don’t tell the less tech passionate, they won’t hear about it. Hence, fail.

A small slice of the pie decides for the rest of the pie..interesting analogy but if that had been the case beta would of been the vcr of choice. HD-DVD would be the choice over blu-ray. The case of lcd vs plasma is still being played out. There are lots of things that early adopters have used that come mainstream, but you are making it as everything that early adopters users use are made into mainstream and everyone has to conform or buy into it. Just wont happen that way.

The mac audience has always been a niche audience. Always has. Always will. I owned a Imac G3 and G4 and my first thought of these were &quot;cute&quot;  I am a a FPS and virtual world gamer. SL has a large learning curve and for right now because of the way SL&#039;s infrastructure is and the current technology is the way it is. The current limit on a private island is 100 and while that wont work for larger companies. I dont see anything of compable  program on the horizon anytime soon.

Sure there are plenty of immersive 3d type chat and private messenger programs out and ones that will embed into you web viewer. this is all in its infancy, but to call Virtual worlds irrelevant is not the case. Yes for now its a niche because of the learning curve and limits placed on it by the technology out right now. Give it time and better technology and it will be better, everything grows slowly in this upcoming area. But to say one is better than the other is not correct.  Since each program type of 3D serves a slightly different purpose.</description>
		<content:encoded><![CDATA[<p>Jamie: Macs have a lot more market share for consumer computers than that.<br />
How much please&#8230; Figures numbers to say macs are relevant to the greater majority</p>
<p>And, anyway, all you have to do is attend a few conferences to see how Mac-heavy the early adopter/influencer crowds are.</p>
<p>and early adopters are not always the final say. their numbers aren&#8217;t indicative of the populous as a whole. They are a small slice as is the late adopters.</p>
<p>They are the ones who decide whether something else is “hot” or “interesting.” If these crowds don’t tell the less tech passionate, they won’t hear about it. Hence, fail.</p>
<p>A small slice of the pie decides for the rest of the pie..interesting analogy but if that had been the case beta would of been the vcr of choice. HD-DVD would be the choice over blu-ray. The case of lcd vs plasma is still being played out. There are lots of things that early adopters have used that come mainstream, but you are making it as everything that early adopters users use are made into mainstream and everyone has to conform or buy into it. Just wont happen that way.</p>
<p>The mac audience has always been a niche audience. Always has. Always will. I owned a Imac G3 and G4 and my first thought of these were &#8220;cute&#8221;  I am a a FPS and virtual world gamer. SL has a large learning curve and for right now because of the way SL&#8217;s infrastructure is and the current technology is the way it is. The current limit on a private island is 100 and while that wont work for larger companies. I dont see anything of compable  program on the horizon anytime soon.</p>
<p>Sure there are plenty of immersive 3d type chat and private messenger programs out and ones that will embed into you web viewer. this is all in its infancy, but to call Virtual worlds irrelevant is not the case. Yes for now its a niche because of the learning curve and limits placed on it by the technology out right now. Give it time and better technology and it will be better, everything grows slowly in this upcoming area. But to say one is better than the other is not correct.  Since each program type of 3D serves a slightly different purpose.</p>
]]></content:encoded>
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	<item>
		<title>By: Jay</title>
		<link>http://scobleizer.com/2008/07/08/is-this-the-time-that-3d-sticks/comment-page-3/#comment-103075</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 10 Jul 2008 23:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://scobleizer.wordpress.com/?p=4356#comment-103075</guid>
		<description>Does anyone know how many simaltaneous users can fit into one of the Vivity rooms? I&#039;m curious about brand issues mentioned in the post re: not enough ROI.</description>
		<content:encoded><![CDATA[<p>Does anyone know how many simaltaneous users can fit into one of the Vivity rooms? I&#8217;m curious about brand issues mentioned in the post re: not enough ROI.</p>
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