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	<title>Comments on: The social behavior incentive (how your app can be as addictive as Facebook, Twitter, Foursquare)</title>
	<atom:link href="http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/feed/" rel="self" type="application/rss+xml" />
	<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/</link>
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		<title>By: iunfaiyou</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-125825</link>
		<dc:creator>iunfaiyou</dc:creator>
		<pubDate>Thu, 28 Jan 2010 10:59:50 +0000</pubDate>
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		<title>By: RichardForster</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-125643</link>
		<dc:creator>RichardForster</dc:creator>
		<pubDate>Tue, 26 Jan 2010 11:00:42 +0000</pubDate>
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		<description>great post, really really useful summary- thanks Robert</description>
		<content:encoded><![CDATA[<p>great post, really really useful summary- thanks Robert</p>
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		<title>By: John E. Bredehoft (Empoprises)</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-125557</link>
		<dc:creator>John E. Bredehoft (Empoprises)</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:47:49 +0000</pubDate>
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		<description>Excellent point, Misiek, although I&#039;m a Farm Town proponent rather than a Farmville proponent. But once you hook people into either program, then they&#039;re more receptive to paying cash for additional cash-only features to further improve the game experience (special crops or whatever). And that obviously has an effect on the bottom line.</description>
		<content:encoded><![CDATA[<p>Excellent point, Misiek, although I&#39;m a Farm Town proponent rather than a Farmville proponent. But once you hook people into either program, then they&#39;re more receptive to paying cash for additional cash-only features to further improve the game experience (special crops or whatever). And that obviously has an effect on the bottom line.</p>
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		<title>By: ardsrk</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-125536</link>
		<dc:creator>ardsrk</dc:creator>
		<pubDate>Mon, 25 Jan 2010 13:05:40 +0000</pubDate>
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		<description>Its comments like these that kicks up Scoble to do blog posts regularly. Without the feature to do comments on a blog post I doubt Scoble or the million other bloggers would be as interested. This is an example of  &quot;give people more hooks&quot; to make you app addictive.</description>
		<content:encoded><![CDATA[<p>Its comments like these that kicks up Scoble to do blog posts regularly. Without the feature to do comments on a blog post I doubt Scoble or the million other bloggers would be as interested. This is an example of  &#8220;give people more hooks&#8221; to make you app addictive.</p>
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		<title>By: social network design</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-242306</link>
		<dc:creator>social network design</dc:creator>
		<pubDate>Mon, 25 Jan 2010 13:05:00 +0000</pubDate>
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		<description>facebook ,i believe is the most successful in using these strategies..and they have proof for its effectiveness...350 million users is the number</description>
		<content:encoded><![CDATA[<p>facebook ,i believe is the most successful in using these strategies..and they have proof for its effectiveness&#8230;350 million users is the number</p>
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		<title>By: datadirt</title>
		<link>http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/comment-page-1/#comment-125535</link>
		<dc:creator>datadirt</dc:creator>
		<pubDate>Mon, 25 Jan 2010 12:30:38 +0000</pubDate>
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		<description>Some interesting observations in there... even though they seem quite historical. All the incentives you&#039;re describing have been used in the mid 90ies on popular discussion boards back then. It&#039;s not that new :-)</description>
		<content:encoded><![CDATA[<p>Some interesting observations in there&#8230; even though they seem quite historical. All the incentives you&#39;re describing have been used in the mid 90ies on popular discussion boards back then. It&#39;s not that new <img src='http://scobleizer.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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